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Teaching a thinking process

Checks–captures–threats, the blunder check, candidate moves and a calculation routine students can actually use at the board.

Most games below 2000 are not lost to lack of knowledge but to a missing routine. Students know what a fork is; they simply do not look for it at the right moment. Teach a short, fixed procedure and insist on it until it becomes automatic.

The move routine (every move in a slow game)

  1. What did the opponent’s last move change? What does it attack, what does it threaten next, what did it stop defending?
  2. Forcing moves for me: every check, every capture, every threat. Look at them even if they seem silly.
  3. Forcing moves for the opponent: the same list from their side. This is where most blunders hide.
  4. Candidate moves: write (mentally) two or three serious options, not just the first idea.
  5. Calculate the candidates, starting with the most forcing, and evaluate the final positions.
  6. Blunder check: before touching the piece, look once more at the position after your move — any undefended piece, any check, any capture?

Calculation method

Evaluating a position (beyond material)

For young beginners reduce it to one question: “Is my move safe, and what does my opponent want?” Ask it out loud during training games until the child asks it without you.