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The isolated queen’s pawn (IQP)

Level: Class C (1400–1600)Topic: Strategy45 minutes

In short

An isolated d-pawn has no neighbouring pawns, so no pawn can defend it. It gives its owner space, open files (c and e) and outposts on e5 and c5, which make attacking chances on the kingside.

By the end you can

The lesson

An isolated d-pawn has no neighbouring pawns, so no pawn can defend it. It gives its owner space, open files (c and e) and outposts on e5 and c5, which make attacking chances on the kingside. The cost is a long-term weakness and a hole in front of it (d4/d5) for enemy pieces.

With the IQP: keep pieces on, put a knight on e5, aim queen and bishop at the king, and look for the d5 break to open the position. Against the IQP: blockade the square in front of it with a knight, trade pieces — especially attacking minor pieces — and win the pawn in the endgame.

Key points to remember

Examples

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Example 1. Panov Attack IQP: White plans Ne5, Qc2/Bc2 and kingside play; Black blockades d5.

Homework

Study two IQP games from the model players; note which pieces were traded and when.

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