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Annotate first, engine second

Level: Class F (800–1000)Topic: Game analysis30 minutes

In short

After a game, write your thoughts at three or four key moments before you open the engine: what you were planning, what you feared, what you missed. Then run the analysis and compare.

By the end you can

The lesson

After a game, write your thoughts at three or four key moments before you open the engine: what you were planning, what you feared, what you missed. Then run the analysis and compare.

The engine shows WHAT was wrong; your notes show WHY. The why is what you can fix: “I didn’t look at his checks” or “I moved too fast when I was winning”.

Turn your biggest mistake into a puzzle in the app and repeat it until you solve it instantly.

Key points to remember

Examples

h1g2f3e4d5c6b7a8
Example 1 (Black to move). Typical turning point at this level: a loose piece. (Lichess puzzle 0cotI, rated 945)
Show the solution

28... Rxc1+ 29. Kxe2 Rxh1

Practise it

Solve puzzles on this idea: hanging piece puzzles, fork puzzles.

Homework

Annotate two games a week and bring them to the lesson.

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