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The principle of two weaknesses

Level: Class B (1600–1800)Topic: Strategy35 minutes

In short

One weakness can usually be defended. To win, create a second weakness far from the first, then switch the attack between them.

By the end you can

The lesson

One weakness can usually be defended. To win, create a second weakness far from the first, then switch the attack between them. The defender’s pieces cannot cover both in time.

This principle is the heart of endgame technique: fix a weakness, tie down pieces, open a second front (often by advancing pawns on the other wing), and break through where the defence is thinnest.

Key points to remember

Examples

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Example 1 (White to move). Endgame technique: stretch the defence. (Lichess puzzle 0xQf3, rated 1700)
Show the solution

45. Re8+ Rxe8 46. Rh8+ Ke7 47. dxe8=Q+

Homework

Five endings from games; write where the second weakness came from.

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