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Finding and storing novelties

Level: Master (2200–2400)Topic: Openings60 minutes

In short

A novelty is a new move in a known position. Look for them where theory is uncomfortable for your side, where the engine’s second or third choice leads to fresh but sound positions, or where top games ended quickly due to a mistake.

By the end you can

The lesson

A novelty is a new move in a known position. Look for them where theory is uncomfortable for your side, where the engine’s second or third choice leads to fresh but sound positions, or where top games ended quickly due to a mistake.

Verify a novelty thoroughly: let the engine run deeply, then play the resulting positions against it from both sides. Store it in your file with the reasoning, and save it for a game where it matters.

Key points to remember

Examples

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Example 1. English Attack vs Najdorf: a theory-heavy battleground for novelties.

Homework

Find one candidate novelty in your repertoire and test it in training games.

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