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Practical rook endings

Level: Class C (1400–1600)Topic: Endgames45 minutes

In short

Rook endings are the most common endgames. Three principles cover most of them: an active rook is worth a pawn; rooks belong behind passed pawns (yours or the opponent’s); and the king must be active too.

By the end you can

The lesson

Rook endings are the most common endgames. Three principles cover most of them: an active rook is worth a pawn; rooks belong behind passed pawns (yours or the opponent’s); and the king must be active too.

Know the basic positions as tools: Lucena (winning), Philidor (drawing), and rook against pawn (count whether the king reaches the pawn in time). In practice, choose activity over material when in doubt.

Key points to remember

Examples

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Example 1 (White to move). Rook ending technique. (Lichess puzzle 0XdVp, rated 1462)
Show the solution

63. Rh8#

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Example 2 (White to move). Activity decides. (Lichess puzzle 2SOyh, rated 1508)
Show the solution

60. Kg6 Re3 61. Rxe3 f1=Q 62. Re8+ Qf8 63. Rxf8#

Practise it

Solve puzzles on this idea: rook endgame puzzles.

Homework

15 rook endings from games in the Training tab.

More endgames lessons