Checks, captures, threats (CCT)
In short
Forcing moves give the opponent the fewest choices, so they are the easiest to calculate and the most likely to win material. Every move, list them in order: all Checks, then all Captures, then all Threats (moves that attack something or threaten mate).
By the end you can
- List all checks, captures and threats for both sides
- Use CCT before choosing a move
The lesson
Forcing moves give the opponent the fewest choices, so they are the easiest to calculate and the most likely to win material. Every move, list them in order: all Checks, then all Captures, then all Threats (moves that attack something or threaten mate).
Do it for your opponent too. If you see their best check, capture or threat before they play it, you will not be surprised. Most blunders at this level happen because a player only looked at their own plans.
CCT is not a rule to always play a forcing move — it is a checklist so that you never miss one. If no forcing move works, you play a quiet improving move with a clear conscience.
Key points to remember
- List checks, then captures, then threats
- Do the list for both sides
- Forcing moves are easiest to calculate
- If nothing forcing works, improve a piece
Examples
Show the solution
30. Ne7+ Kf7 31. Nxc8+
Show the solution
47... g6+ 48. Kh6 Rxh4#
Practise it
Solve puzzles on this idea: fork puzzles, discovered attack puzzles, mate in 2 puzzles.
Homework
In three games, write C/C/T on your scoresheet every 5 moves as a reminder.
More thinking process lessons
- What did my opponent just do? (Foundation)
- The safety check before every move (Novice)
- Candidate moves (Class E)
- A full thinking routine (Class D)
- Prophylaxis: what does my opponent want? (Class C)
- Recognising critical moments at the board (Class A)